Maybe I’m just not into comics enough, but the superhero world has become so convoluted, so ridiculous, that I have no idea what is going on.
How many times has each of the X-men died? And don’t you dare ask me in which universe, or I will pour grape juice on your comic collection!
I liked being able to pick up a hulk comic and have it be the same story as the other hulk comics, not three different universes all battling each other for shock value supremacy.
I yearn for the simple days of hulk smash and baterangs, when superheroes where what they were supposed to be, stories about caped crusaders saving the world from the bad guy.
I’m not saying that we shouldn’t come up with new and different plotlines and drama, I am just worried that they just killed off captain America, and I am not very concerned.
OK, so I cried a little.
Just a little.
But we all know he won’t stay dead. That’s the kicker. Comics are more than soap opera’s for men right?
The past needs to stay as you wrote it, comic book writers, so plan ahead. And stop killing characters and bringing them back! It’s like a necromancers bad dream.
Please, just think of the poor necromancers.
Sunday, October 14, 2007
Sunday, October 7, 2007
That New Card Smell
Magic the Gathering is the undisputed king of trading card games. It has one of the widest fan bases for a trading card game in America. They must know what they are doing right? Even the best can make mistakes however.
Now I haven’t bought Magic the Gathering cards for a long time. My friends started playing in tournaments, and I had a girlfriend that I liked to take out on dates, so I just couldn’t keep up with them financially. I stopped playing for about two years, though I have collected enough cards over the years. If I were to sell all of them, they could probably fund a third world country.
I just bought a Fate Blaster, Future Sight deck and I have to tell you, as a deck it rocks, but the new future sight cards are a 2d designers worst nightmare, or at least, that’s what I thought at first.
The Time Spiral cards were from the past, the Planar Chaos cards were from an alternate present, so the Future Sight cards are from the future. The time Spiral Cards were old cards with old framing, the Planar Chaos cards used the newer frame and the new Future Sight cards are framed different than any Magic card before. I see why they changed the frame but it doesn’t get the new frame completely off the hook.
The new frame isn’t as readable as the old one, the mana cost is on the left side instead of the top right, and the text boxes are all see through. The illustrations are beautiful, and when no text is needed to explain the card, the illustration fills up more of the card.
My biggest beef with the card is that the illustration is framed twice, once in an opaque eye shaped thing, and secondly with the translucent text boxes. It causes disruption in the flow of the card.
So Wizards of the Coast, I have one thing to say, I don’t mind the new card format right now. I only ask that you don’t put it in any more sets; let it die as the gimmick was intended.
Now I haven’t bought Magic the Gathering cards for a long time. My friends started playing in tournaments, and I had a girlfriend that I liked to take out on dates, so I just couldn’t keep up with them financially. I stopped playing for about two years, though I have collected enough cards over the years. If I were to sell all of them, they could probably fund a third world country.
I just bought a Fate Blaster, Future Sight deck and I have to tell you, as a deck it rocks, but the new future sight cards are a 2d designers worst nightmare, or at least, that’s what I thought at first.
The Time Spiral cards were from the past, the Planar Chaos cards were from an alternate present, so the Future Sight cards are from the future. The time Spiral Cards were old cards with old framing, the Planar Chaos cards used the newer frame and the new Future Sight cards are framed different than any Magic card before. I see why they changed the frame but it doesn’t get the new frame completely off the hook.
The new frame isn’t as readable as the old one, the mana cost is on the left side instead of the top right, and the text boxes are all see through. The illustrations are beautiful, and when no text is needed to explain the card, the illustration fills up more of the card.
My biggest beef with the card is that the illustration is framed twice, once in an opaque eye shaped thing, and secondly with the translucent text boxes. It causes disruption in the flow of the card.
So Wizards of the Coast, I have one thing to say, I don’t mind the new card format right now. I only ask that you don’t put it in any more sets; let it die as the gimmick was intended.
Saturday, September 29, 2007
Videogames the Silent Killer
Videogames are evil. I am tired of them. I play them too much. The Playstation 2 sits there in its smug mischievous manner mocking me. It sticks its CD tray out at me and waves its controllers in the air.
“You know you want to play me!” it recites its usual siren song with a voice that sounds like the rabbit from Donnie Darko.
“No!” I wail attempting to keep myself at the computer, but my efforts are in vain; the PS2 is armed with RPGs. No. Not rocket propelled grenades. Role-playing games.
“Your thief mage is almost at level twenty…” It continues its diabolical torture session. “ If he becomes level twenty, you can make a Ninja Summoner…”
“Damn you Final Fantasy Tactics and your unusually high replay value!” I cry falling to my knees, my hand’s still at the keyboard above my head, continuing my vain quest to stay on task.
“You spend twenty to thirty hours a week on me every week, what could four or five more hours hurt?” It asks quietly before giving a maniacal laugh.
“Got…to finish…assignment…” I valiantly drag myself back into my chair. The red glowing button peers like Sauron’s eye into my soul.
The lights are flickering! Sepulchral orchestra music is being played through the TVs speakers! The ground is shaking! It set my bed on fire!
“Play me!” the PS2 bellows. I pull a vial out of my jacket and throw its contents on the PS2.
“Suck on holy water bitch!” A terrifying scream follows as the PS2 smokes and the room returns to normal. O.K. that was close. Too close.
I am not alone in my addiction. There are thousands out there just like me. If only we could get together and put an end to the PS2’s diabolical reign of terror!
We can fight them!
They can be destroyed!
Throw them from the rooftops!
Smash them with hammers!
Fight back! We need to be addicted no longer!
We can have real lives! We just have to join together!
What was that PS2? What’s that X-box? Halo 3 just came out! Nooo!
“You know you want to play me!” it recites its usual siren song with a voice that sounds like the rabbit from Donnie Darko.
“No!” I wail attempting to keep myself at the computer, but my efforts are in vain; the PS2 is armed with RPGs. No. Not rocket propelled grenades. Role-playing games.
“Your thief mage is almost at level twenty…” It continues its diabolical torture session. “ If he becomes level twenty, you can make a Ninja Summoner…”
“Damn you Final Fantasy Tactics and your unusually high replay value!” I cry falling to my knees, my hand’s still at the keyboard above my head, continuing my vain quest to stay on task.
“You spend twenty to thirty hours a week on me every week, what could four or five more hours hurt?” It asks quietly before giving a maniacal laugh.
“Got…to finish…assignment…” I valiantly drag myself back into my chair. The red glowing button peers like Sauron’s eye into my soul.
The lights are flickering! Sepulchral orchestra music is being played through the TVs speakers! The ground is shaking! It set my bed on fire!
“Play me!” the PS2 bellows. I pull a vial out of my jacket and throw its contents on the PS2.
“Suck on holy water bitch!” A terrifying scream follows as the PS2 smokes and the room returns to normal. O.K. that was close. Too close.
I am not alone in my addiction. There are thousands out there just like me. If only we could get together and put an end to the PS2’s diabolical reign of terror!
We can fight them!
They can be destroyed!
Throw them from the rooftops!
Smash them with hammers!
Fight back! We need to be addicted no longer!
We can have real lives! We just have to join together!
What was that PS2? What’s that X-box? Halo 3 just came out! Nooo!
Sunday, September 23, 2007
Scion
White Wolf’s new tabletop Scion Hero breaks the mold. It is a perfect mixture of Exalted and the World of Darkness’s system. But Scion Hero is its own game. It fixes some of the problems inherent in the previous systems.
In exalted, the player characters are quite over powered. Beginning Exalts are able to do anything short of rearranging space-time, (and if they practice sorcery they can even do that). In World of Darkness, you hesitate to try anything; most of the time, doing anything dangerous is a great way for your character to end up dead. The way they got around this problem is by adding in a system of “epic attributes” giving the characters auto successes on roles that involve the attribute.
It is based in a modern setting so fans of traditional medieval fantasy or futuristic laser rifle battles may not find it appealing. White Wolf brings us into a world of gods, magic and shootouts. Players control the children of the gods, modern day Hercules’s fighting against the spawn of the titans. The gods of Scion aren’t some contrived new idea; they are the pantheons of old. Play as children of the Greek, Egyptian, Norse, Japanese or Voodoo gods.
The book itself is well made. White Wolf has fixed the problems with binding that they made on the Exalted core book. With over 300 pages of easy to understand text, this game knocked me off my feet. Not to mention the incredible illustrations. White Wolf has outdone itself.
Scion is a breath of fresh air to the world of tabletop gaming and worth the retail price of $34.99. Any role player should pick up his or her own copy.
In exalted, the player characters are quite over powered. Beginning Exalts are able to do anything short of rearranging space-time, (and if they practice sorcery they can even do that). In World of Darkness, you hesitate to try anything; most of the time, doing anything dangerous is a great way for your character to end up dead. The way they got around this problem is by adding in a system of “epic attributes” giving the characters auto successes on roles that involve the attribute.
It is based in a modern setting so fans of traditional medieval fantasy or futuristic laser rifle battles may not find it appealing. White Wolf brings us into a world of gods, magic and shootouts. Players control the children of the gods, modern day Hercules’s fighting against the spawn of the titans. The gods of Scion aren’t some contrived new idea; they are the pantheons of old. Play as children of the Greek, Egyptian, Norse, Japanese or Voodoo gods.
The book itself is well made. White Wolf has fixed the problems with binding that they made on the Exalted core book. With over 300 pages of easy to understand text, this game knocked me off my feet. Not to mention the incredible illustrations. White Wolf has outdone itself.
Scion is a breath of fresh air to the world of tabletop gaming and worth the retail price of $34.99. Any role player should pick up his or her own copy.
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